Early Skyfox Design
Whilst I was considering naming my company, I happened to unearth an old box of games with ‘Skyfox’ sitting on the top. This was an old Commodore 64 game I played as a child and had completely forgotten. The name resonated with me and ‘Skyfox Design’ was born. My logo developed as a fox’s head with the shape of the cheeks representing wings.
Over the last 15 years this had evolved and simplified into the form below on the right. In recent years I designed many minimalist logos and watched this trend for clarity and simplicity grow. I felt that I could also pair my logo down even further. This lead to the ‘paper aeroplane’ inspired final version below.
When I started university in 2005, part of the course was building our own websites. They advised using Photoshop to build the site using tables and grids. From my years of keeping up with the trends in web design, this did not sit well with me. I knew it would be far more progressive to use newer technology, and at the time Adobe Flash was the best tool for creating showcase sites.
In 2 months I learnt the basics of Flash and decided I wanted to build a site that was unique and had an interactive menu design. I did some research into incorporating a 3D cube with movement physics and ended up with the site below, which you can access here
Even in 2005, with web access on mobile devices beginning, I knew I could not rely on Flash alone as it was unstable on these platforms. So alongside this, I developed a standard HTML partner site. I was never happy with the site separation, and a few years later I went on to develop a new site based on standards-compliant, cross-platform HTML.
This new site embodied my belief in liquid layouts. Where it doesn’t matter what aspect ratio you view the site in, it will reformat itself and look great.
I based this incarnation around a unique navigation system consisting of four main panels: About; Career; Work & Talk. I enjoyed working on this project, especially getting to flex my CSS animation muscles. The main thing missing was a content management system. I designed the current site to address this need, working more with SEO and allowing easier navigation around my various projects.
Due to its extensible nature, I will release the navigation for this site on GitHub as a standalone structure for others to use.