After purchasing a PSP in 2007, I fell in love with the quality of the device, but not the interface and began to wonder if there was a way to customise it. I participated in various PSP development forums and IIRC chat and became part of a wave of users who deciphered the files used to create the device’s GUI.
Many themes were released that changed the iconography and the sounds but none of them worked like I would have wanted. So when there was a theme competition, I thought I would try my hand at it to see what I could come up with. Instead of just creating some nice looking icons and uploading the files for people to install on their devices, I wanted to take things a step further. I began to learn how to edit the deep level ‘hex’ code that governed how the entire operating system animated and moved. This helped me win the competition, and spurred me on to create bigger and more complex designs
After spending months finding and recording the job of each and every ‘offset’ (the locations in the hex code that change specific elements of the interface), I founded ‘Inacor’ – a small group of the most dedicated and talented designers, and we began releasing complete system redesigns that, aside from my personal creations, emulated Apple’s OSX and Windows Media Centre. These releases became the most downloaded PSP themes on the internet, had me interviewed by various online magazines, and helped other developers create more advanced designs. These were the early projects that got me hooked on interface design.